This year, after going through some postponements, finally the game cyberpunk 2077 was released for computers and video games on December 9 (depending on your region or platform). Going through a development period of approximately 7 years, the game promises to deliver an incredible story and complex mechanics even for an RPG game where the player has freedom of choice to define his story.
O Olhar Digital received a copy of Cyberpunk 2077 for PC and after resetting it, besides spending a few dozen hours on it, he can tell you in detail what he thought of it and whether this immersive experience was delivered or not. Next, check out the full review of Cyberpunk 2077.
History of Cyberpunk 2077
In Cyberpunk 2077, the whole story revolves around V, a character that must be created by you where each of your characteristics is up to you. In addition to defining gender and physical size, it is also up to you to choose which are the main skills and other characteristics of it.
Regarding the creation of the character, the system created by CD Projekt is not enough to impress or be innovative, however, the large number of options you have to customize V really pleases. Not only that, after creating your character, either in the game itself or in the campaign itself, you can also re-customize it with implants and even with clothes, which can be purely cosmetic or not.
Before creating character V, it is worth noting, you need to select which faction or class he will belong to. The options are: Nomad, Marginal and Corporate. Each of these classes has its own characteristics and also results in a slightly different "game start", but in the end, you will notice that it will always end up in the same place.
After going through a brief introduction of what Night City is like, the city of the game and which is also part of the main central focus of the plot, you soon see V as a mercenary, who must do some work to make his name. Although “almost everything” starts well, in a short time, one of V’s works doesn’t end up as expected and he has another character stuck inside his head, which might not even be a problem if this wasn’t putting your life at risk.
Cyberpunk 2077 missions and their “possible” freedom of decision
From that moment on in the game, which is basically your prologue, you start to have access to more missions and also to have more freedom in Night City. The Cyberpunk 2077 diary makes it clear which are its main missions and which are the secondary ones.
As you might expect, of course, the game's mandatory missions bring the main storyline without much ado. Here, however, is one of my biggest criticisms of the game, which has an extremely short "main campaign" that doesn't even let you "get attached" or "sympathize" with certain characters.
As for the side quests, although they are clearly optional, they are not always so separate from the main story of V. Many of them end up revealing the story of several important characters and other interesting details of the plot, in addition to serving you, in fact, evolve your character, something that does not give much time to do only in the main campaign. And, from the map seen above, you can already have a brief idea of the number of events that can be held, remembering that many are still unlocking as the game progresses.
Still in relation to these optional missions, here, we need to say that they are the ones that save the game, since in a way, they end up being quite varied and will make you explore more the different Night City locations, in addition to even unlocking more end options. The objectives, on the other hand, will usually involve entering prohibited places and killing enemies or taking some revenge, but they still manage to play their part of entertaining without tiring too much.
Despite being quite fun at times, something that disappointed me in Cyberpunk was the “lack” of being able to decide in certain situations. Many dialogues in the game have only one sentence that follows (it is in orange) and others that are blue, which in most cases, only serve to talk without adding practically anything. Of course, there are some missions where you can take different paths to achieve goals, but often, the story turns out to be the same after all. In fact, most missions that have more options for dialogue or end are optional.
Your class is also something that can change certain dialogues, but I thought that mechanics could also be better explored. Unlike what I at least expected for what was shown until before its release, I felt that the game always has a certain sequence of missions that are already "pre-defined". I did not feel that my missions were much altered as a result of the decisions I made during the campaign. Even, at certain times, you have full power to reverse a decision you had made, something I didn't think was so cool.
In general, to avoid spoilers, it is possible to say that the history of Cyberpunk, despite not being innovative, is interesting and even has some almost unexpected twists. Despite this compliment, I have some criticisms that I consider very important.
Even with numerous optional missions, the main campaign of an RPG game needs to be dense and I was very disappointed to discover that it was already close to the end of Cyberpunk 2077 when carrying out very few missions. Not only that, as would be the tradition of a “more western RPG”, the freedom of choice in his speeches is barely in evidence and his class does little to change the story in a more abrupt way.
Graphics and the highly acclaimed Night City
CD Projekt promised that Cyberpunk 2077 would be revolutionary in different ways, including its world and even NPCs. On the other hand, Night City really is a huge city with several points to be explored, but many areas are empty or not so filled.
Despite this, it is undeniable that Night City forms one of the most incredible open worlds seen in games in recent times. Even the aforementioned NPCs have different conversations, which can sometimes be quite funny and are even worth a stop to be watched.
However, in addition to the empty areas, unlike what was promised, NPCs don't exactly have a routine and following them will almost always get you nowhere. Although the city is full of buildings and shops, personally, I found that the interaction with many of these elements also left something to be desired. For example, when entering a house full of machines or computers, the only thing you can do is to hack them, that is, there are few mini-games or the like to do.
In addition, the behavior of the game's NPCs is somewhat strange and it has an artificial intelligence, sometimes rudimentary. When stealing a car, for example, all the NPC will do is crouch in the middle of the street, sometimes uttering a sentence, but without another reaction. If you happen to run over him, you will also notice that the physics of the game does not contribute.
Not only when stealing a car, this same behavior of crouching NPCs sometimes occurs without much explanation when you walk around. Even when the confusion is over, they do not react again.
Back to the question of life in Night City, although the city shows a very intense movement and conversations, you will hardly see many options for interaction other than to intervene in crimes or other crimes that are occurring. So, strolling by strolling in Night City can sometimes become a repetitive task.
Regarding the graphics, as you may have noticed by the images above, Night City ends up being quite beautiful and abuses reflections to pass that feeling of futuristic climate. Cyberpunk 2077 is not the most beautiful game we've seen in this generation and, even when turning off certain elements of Ray Tracing (at least in the PC version), a good part of its graphics remains the same. Anyway, it is not possible to criticize the Cyberpunk graphics that do their job well.
The evolution system of V and the combats of Cyberpunk 2077
If there is anything where there are practically no criticisms to be made in Cyberpunk, it is in the character development part. First, you define what your attribute points will be, which can be separated into the following items: body, reflexes, technical ability, intelligence and morals.
Each, of course, will give you unique benefits. So, for example, by investing in "body", you can leave your character with more life and stronger attacks. By investing in technical skill or intelligence, you can have access to more hacks and other types of attacks, which could even be considered as some kind of magic in a more traditional RPG.
In addition to investing in the attribute points, you also need to invest in the “advantage points”, which are within them. There, you can invest in more specific skills, such as having a certain skill level with a specific type of weapon, or even gaining the ability to jump higher and regain life more quickly.
Not only restricted to this system that can be accessed at any time, in Cyberpunk 2077, you also have access to medications, who are the doctors of the game and who can install implants in the body of V. Through items installed in them, you can also can improve V's attributes and gain other special skills, including, if you don't install implants, many missions will be difficult to complete due to the advantages they grant you.
When entering the merit of combat, Cyberpunk 2077 sometimes impresses, but again, its artificial intelligence is very disappointing. In Night City, you will find numerous types of weapons ranging from rifles, shotguns, pistols to swords and other objects, which in a real world could not be considered melee weapons.
So, with such a vast arsenal, each weapon in the game really offers a different gameplay that changes the setback, aim and other aspects. Not only that, the game's weapons can also be equipped with modifications, which can improve certain attributes. The game, also worth noting, has a very interesting creation system so that unique items are manufactured by the player with better status, but this is a more optional part, which should please players who don't like crafting.
In combat itself, having played Cyberpunk 2077 on the computer with a mouse, keyboard and also on the controller, I can say that the game does well when it comes to gameplay. Combat in general is very fast and the different ways you can attack your enemies, whether with skill or with weapons, are very fun.
However, what really spoils is artificial intelligence, as I mentioned above. In many missions, you will have NPCs who will be your companions, but which in practice could cease to exist in combat, as they hardly attack or do anything relatively useful. On the other hand, in certain difficulties, even without crouching, you can reach the enemy's side without doing practically anything. In fact, in one of my missions, in the middle of an intense firefight, I saw my partner NPCs with weapons simply walking around with them while the combat was going on.
Performance, bugs and other problems
O Olhar Digital received Cyberpunk 2077 for PC and was run from an NVMe SSD in a 5th generation i9 configuration, 16 GB of DDR4 RAM and RTX 2070 Super video card. In terms of performance in relation to the frame rate, the game varied a lot depending on the environment. So, in combat, I always had a frame rate above 60, while in the city, the rate varied from 40 to 58 frames per second depending on the number of NPCs and other objects.
Regarding the bugs, having played Cyberpunk even in patch number 1.06, the problems were quite varied. Most were simple things like floating objects, but several times, I had to restart missions in order to proceed.
The other problem points of the game that we do not consider bugs are due to their physics, NPCs with strange attitudes and weak artificial intelligence for a game that is or was to be considered one of the highlights of the year.
There is no doubt that Cyberpunk 2077 was one of the most anticipated games of recent times practically since it was announced. Despite being one of the most fun games of the year, it is undeniable that the game has many flaws that compromise its quality.
Starting with the good points, I highlight the huge world created by him, which despite not having many things in certain parts, is still impressive. His character evolution system really deserves a lot of praise along with his combat, despite the problems of the enemies not being very intelligent and other details.
The most negative part of Cyberpunk 2077, in my opinion, is due to the game not giving you that promised freedom where all your action would count to change the course of history. Not only that, your "main campaign" is extremely short and you hardly even have time to enjoy it when it really starts "walking" or "getting excited".
It is possible to say that even with all its flaws, Cyberpunk 2077 is one of the most fun games of the year, but that does not change the fact that it could be much better. Those who were waiting for a revolutionary game, unfortunately, are left with a feeling of frustration, as many of its elements have been seen previously in different games.